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Some more about Dark District game:
This time around, players must build up their district in order to become the strongest area possible while fending off attack from aggressive factions. It’s a familiar means of playing though, using a mixture of resource gathering and battling dictating how one fares.
Dark both thematically and visually, Dark District captures the appearance of a bleak future very well, nonetheless it’s a tad too safe in its execution. As usual players are reliant upon the purchase of resources, lengthy timers, and increasing an armed force to battle off any opposition. There’s just one player campaign, plus the option to fight against other players.
Timers feel a little slower than most with it taking a while for players to realize any significant traction. Fortunately there’s you don’t need to be concerned about attack using their company players until reaching level 5, but a slow paced opening is a bit off putting. A set of objectives go one method or another to adding an importance but they’re somewhat tedious and uninspired. Elsewhere, some UI issues arise; mostly right down to many menu buttons being they canrrrt easily tap.
Those aren’t the principle issues with Dark District however. That comes from your fact that it lacks something that makes it jump out in an already booming genre. Its main moment of originality comes from its theme but it doesn’t use that dark, futuristic tone to include anything exciting for the genre’s primary methods. It’s all just a bit too run of the mill to truly excite.